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如图,液滴撞击一块平板,平板是不受限的(或者仅在水平方向的做运动),想研究撞击后平板的运动情况。这样的物理问题,该如何实现呢?哪位大神有类似的经验,能否提供一个思路,谢谢! 想过让平板漂浮在水面上,但效果不是很理想。想用弹簧之类的简化模型来实现
重叠网格 setFields设定水和水滴的区域就好了,只是想法
这个用interFoam+动网格不就可以么